2 The Afterlife Omega Point:
Omega Point is a term coined by the French Jesuit Pierre Teilhard de Chardin (1881–1955) to describe a maximum level of complexity and consciousness towards which he believed the universe was evolving.
In this theory, developed by Teilhard in The Future of Man (1950), the universe is constantly developing towards higher levels of material complexity and consciousness, a theory of evolution that Teilhard called the Law of Complexity/Consciousness. For Teilhard, the universe can only move in the direction of more complexity and consciousness if it is being drawn by a supreme point of complexity and consciousness.
Thus Teilhard postulates the Omega Point as this supreme point of complexity and consciousness, which in his view is the actual cause for the universe to grow in complexity and consciousness. In other words, the Omega Point exists as supremely complex and conscious, transcendent and independent of the evolving universe.
3 - The Soul's Decomposition and soul's Carrions space:
Decomposition is the process by which organic substances is broken down into simpler forms of matter. The process is essential for recycling the finite matter that occupies physical space in the biome. Bodies of living organisms begin to decompose shortly after death. Although no two organisms decompose in the same way, they all undergo the same sequential stages of decomposition.
One can differentiate abiotic from biotic decomposition (biodegradation). The former means "degradation of a substance by chemical or physical processes, eg hydrolysis). The latter one means "the metabolic breakdown of materials into simpler components by living organisms" typically by microorganisms.
4- The soul’s Headstones Gallery:
The Headstone, tombstone, or gravestone is a marker, usually stone, that is placed over a grave. In most cases they have the deceased's name, date of birth, and date of death inscribed on them, along with a personal message, or prayer.
5- The Tumuluses in Intermediate state’s:
A tumulus (plural tumuli) is a mound of earth and stones raised over a grave or graves. Tumuli are also known as barrows, burial mounds, Hügelgrab or kurgans, and can be found throughout much of the world. A tumulus composed largely or entirely of stones is usually referred to as a cairn. A long barrow is a long tumulus, usually for numbers of burials.
The method of inhumation may involve a dolmen, a cist, a mortuary enclosure, a mortuary house or a chamber tomb. Examples of barrows include Duggleby Howe and Maeshowe.
6- The Soulthanatos:
The Soulthanatos ("Death” or "to die, be dying") is the daemon personification of the soul to die.
Thanatosensitivity describes an epistemological-methodological approach into technological research and design that actively seeks to integrate the facts of mortality, dying, and death into traditional user-centered design. First coined by Michael Massimi and Andrea Charise from the University of Toronto in a joint paper presented at CHI 2009, thanatosensitivity refers to a humanistically-grounded approach to human-computer interaction (HCI) research and design that recognizes and engages with the conceptual and practical issues surrounding death in the creation of interactive systems.
The term thanatosensitive is derived from the ancient Greek mythological personification of death, Thanatos (Greek: Θάνατος (Thánatos), "Death"), which is itself a term associated with the notion of the death drive common to twentieth-century post-Freudian thought. This inter- or multi-disciplinarity is crucial to thanatosensitive investigation because, unlike many areas of HCI research, studies of death and mortality are rarely amenable to laboratory study or traditional fieldwork approaches. As Massimi and Charise argue, the critical humanist aspect of thanatosensitivity effectively offers "a non-invasive strategy for better understanding the conceptual and practical issues surrounding death, computing, and human experience".
7- The soul Dystopia "Soul's Corpse road":
Corpse roads provided a practical means for transporting corpses, often from remote communities, to cemeteries that had burial rights, such as parish churches and chapels of ease. In Britain, such routes can also be known by a number of other names: bier road, burial road, coffin road, coffin line, lyke or lych way, funeral road, procession way, corpse way, etc. Such "church-ways" have developed a great deal of associated folklore regarding wraiths, spirits, ghosts, etc.
8- Afterlife Necromancy (Soulnekyia)
The afterlife (also referred to as life after death, the Hereafter, the Next World, or the Other Side) is the belief that a part of, or essence of, or soul of an individual, which carries with it and confers personal identity, survives the death of the body of this world and this lifetime, by natural or supernatural means, in contrast to the belief in eternal oblivion after death. In some popular views, this continued existence often takes place in a spiritual realm, and in other popular views, the individual may be reborn into this world and begin the life cycle over again, likely with no memory of what they have done in the past. In this latter view, such rebirths and deaths may take place over and over again continuously until the individual gains entry to a spiritual realm. Major views on the afterlife derive from religion, esotericism and metaphysics.
Some belief systems, such as those in the Abrahamic tradition, hold that the dead go to a specific plane of existence after death, as determined by a god, gods, or other divine judgment, based on their actions or beliefs during life. In contrast, in systems of reincarnation, such as those in the Dharmic tradition, the nature of the continued existence is determined directly by the actions of the individual in the ended life, rather than through the decision of another being.
In ancient Greek cult-practice and literature, a nekyia is a "rite by which ghosts were called up and questioned about the future," i.e., necromancy. A nekyia is not necessarily the same thing as a katabasis. While they both afford the opportunity to converse with the dead, only a katabasis is the actual, physical journey to the underworld undertaken by several heroes in Greek and Roman myth.
9- Everythin to nothing world, nothing to everything world
Nothing is no thing, denoting the absence of something. Nothing is a pronoun associated with nothingness, which is also an adjective, and an object as a concept.
In nontechnical uses, nothing denotes things lacking importance, interest, value, relevance, or significance. Nothingness is the state of being nothing, the state of nonexistence of anything, or the property of having nothing.Everything (or every thing), is all that exists; the opposite of nothing, or its complement. The totality of things relevant to some subject matter. Without expressed or implied limits, it may refer to anything. The Universe is often defined as everything that exists. It may refer to an anthropocentric worldview, , or the sum of human experience, history, and the human condition in general.